![]() But why? The well-known game designer has honestly presented all his promises: five stages, immense possibilities of the editor, and unique interaction of players among themselves by means of "Sporepedia". Now that the time has come to put ideas to light, Will Right's genius has really come through, but some will still turn their backs in disappointment. Because of unusual and brilliant concept idea, many expected if not for a miracle, then something at least bordering the impossible. Right now in the world of Spore there are amazing events taking place: thousands of people worldwide are trying to discover the flaws and shortcomings of this almost ideal game for the genre. Really, who would dare tell you, that colonization of the nearest solar system by a hybrid of a grasshopper with a duck is boring? ![]() Maxis have created a tool for border-free imagination, and in comparison with it all other components of the gameplay slowly fade into the background. It’s not the best game of all time and across the generations and, as it turned out, not even the Game of the Year across either fans or publications. And now that the game is here, did September 2008 really “become a cornerstone of history in electronic entertainment”? Well no, not quite. Will Right – most probably the only person in the whole game industry that wouldn’t be laughed at when he suggested such a grand idea. To develop a living "something", from single-cell beings to a hi-tech civilization. From a bacteria to a space empire - in a day! Not long ago such slogans seemed the most appropriate for Spore.
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